Game / Category | Time | Platform | Game Version | Date | Timing Method | The Legend of Zelda | Any% No Up+A | 36:28 | NES | NTSC-U REV-A | Aug. 27 2017 | Character Control – Link is next to Zelda | Zelda II: The Adventure of Link | 100% All Keys, 1CC | 1:28:21 | NES | NTSC-U REV-A | Dec. 4 2017 | Character Control – Loose Character Control | The Legend of Zelda – A Link To The Past | Any% No Major Glitches | 1:27:18 | SNES | NTSC-J 1.0 | May 3rd 2020 | New Game – Triforce Room Transition | 100% No Major Glitches | 1:51:29 | SNES | NTSC-J 1.0 | Jan. 5 2018 | New Game – Triforce Room Transition | Low% No Major Glitches | 1:38:58 | SNES | NTSC-J 1.0 | July 30 2017 | New Game – Triforce Room Transition | Any% No Exploraton Glitch | 32:36 | SNES | NTSC-J 1.0 | Sept 21 2018 | New Game – Triforce Room Transition | All Dungeons | 1:15:40 | SNES | NTSC-J 1.0 | Mar. 25th 2020 | New Game – Triforce Room Transition | The Legend of Zelda – Link’s Awakening DX | Any% No S+Q/WW/OOB | 1:04:39 | GBi | JP 1.0 | Apr. 14 2018 | New Game – Screen fully White after Stairs | The Legend of Zelda – The Minish Cap | Any% Glitchless | 2:29:29 | GBi | JP 1.0 | Mar. 30 2019 | New Game – Last hit on Vaati | Final Fantasy Mystic Quest | Any% | 2:13:15 | SNES | NTSC-U 1.0 | Feb. 21 2018 | New Game – Last Hit on Dark King | Final Fantasy VI | Any% Glitchless | 5:45:00 | SNES | NTSC-U 1.0 | Sept.30 2017 | New Game – Kefka Flashing on Final Hit | Any% Sketch | 3:49:56 | SNES | NTSC-U 1.0 | Jul. 10 2016 | New Game – Fade Out on Tier 1 | All Bosses | 6:04:47 | SD2SNES | NTSC-U 1.0 | Nov. 26 2016 | New Game – Kefka Flashing on Final Hit | Any% | 50:37 | SNES | NTSC-U 1.0 | Oct. 25 2016 | New Game – Ending Music Starts | Donkey Kong Country | All Stages | 38:21 | SNES | NTSC-U 1.0 | Mar. 10 2019 | New Game – K.Roll Banana Hits the Ground | Donkey Kong Country 2 | Any% | 43:18 | SNES | NTSC-U 1.1 | Aug. 26 2018 | New Game – K.Roll Coin Grab | 102% | 1:38:01 | SNES | NTSC-J 1.0 | July 28 2018 | New Game – Last DK Coin Grab | Legend of Mana | Dragon Storyline | 1:36:20 | SCPH-39001 | SLUS-01013 | Jan. 22 2016 | Map Confirmation – Last hit on Mana Goddess | Faerie Storyline | 1:56:02 | SCPH-39001 | SLUS-01013 | Jan. 24 2016 | Map Confirmation – Last hit on Mana Goddess | Jumi Storyline | 2:17:58 | SCPH-39001 | SLUS-01013 | Feb. 10 2016 | Map Confirmation – Last hit on Mana Goddess | Super Castlevania IV | Any% | 46:06 | SNES | NTSC-U 1.0 | Aug. 9 2016 | Character Control – Orb Grab after Dracula | Castlevania: Dracula X | Bad Ending | 20:21 | SNES | NTSC-J 1.0 | Nov. 6 2015 | Character Control – Orb Grab after Dracula | Super Metroid | Any% | 52.26 | SNES | NTSC-U 1.0 | Aug. 28 2021 | Start Game – Samus entering Ship | 100% | 1:32:17 | SNES | NTSC-U 1.0 | Mar. 1st 2020 | Start Game – Samus entering Ship | Ceres Escape | 44″53 | SNES | NTSC-U 1.0 | Jan. 26 2020 | Ceres Timer when touching elevator | Link | Metroid Fusion | Any% | 1:26:56 | GBi | US | May 22 2021 | Start (Or Continue) – Samus entering Ship | Metroid Dread | Any% NMG | 1:42:00 | HAC001 | 1.0.1 Digital | Oct 30 2021 | Selecting Continue – Loosing Samus Control | Radar Mission | “Game B/Normal” Any% | 5:30 | SGBP2 | US 1.0 | Apr. 5 2017 | Normal Confirmation – Ending Cutscene Start | Race Categories / Partial Runs | Final Fantasy IV | Paladin | 1:01:21 | SNES | NTSC-U 1.0 | Mar. 3 2017 | New Game – “Cecil became a Paladin!” Dialog | Final Fantasy VI | Kefka at Narshe | 1:25:54 | SNES | NTSC-U 1.0 | Dec. 18 2017 | New Game – Kefka’s Escape Sound | The Legend of Zelda – A Link To The Past | Master Sword | 22:16 | SNES | NTSC-J 1.0 | June 22 2019 | New Game – Start of Master Sword Cutscene | Cane of Byrna | 38:33 | SNES | NTSC-J 1.0 | Jul. 12 2016 | New Game – Cane of Byrna Chest Opening | Mirror Shield | 51:11 | SNES | NTSC-J 1.0 | Aug. 3 2016 | New Game – Mirror Shield Chest Opening | Tales of Eternia | Disc 1 Any% | 1:55:54 | SCPH-39001 | SLUS-01355 | Jun. 26 2015 | New Game – “Please Insert DISC 2” Screen |
Most of my YouTube VODs are without any commentary / Game Audio Only. For Twitch VODs there could be commentary / Discord over the game’s audio (If there was during the stream). Most of the Category Rules written here were taken from Speedrun.com